| Measurement |
Description |
Measurement Unit |
Interpretation |
| Util_compute |
Indicates the proportion of time over the past sample period during which one or more kernels was executing on this GPU. |
Percent |
A value close to 100% indicates that the GPU is busy processing graphic requests almost all the time.
In a Shared vGPU environment on the other hand, a GPU may be in use almost all the time, if one/more VMs/virtual desktops on the host are running highly graphic-intensive applications. If you find that only a single VM/virtual desktop has been consistently hogging the GPU resources, you may want to switch to the Dedicated GPU mode, so that excessive GPU usage by that VM/virtual desktop has no impact on the performance of other VMs/virtual desktops on that host.
If all GPUs are found to be busy most of the time, you may want to consider augmenting the GPU resources of the host.
Compare the value of this measure across physical GPUs to know which GPU is being used more than the rest. |
| Power |
Indicates the current power usage of this GPU. |
Watts |
A very high value is indicative of excessive power usage by the GPU.
In such cases, you may want to enable Pwr_mgmt so that the GPU limits power draw under load to fit within a predefined power envelope by manipulating the current performance state. |
| Temperature |
Indicates the current temperature of this GPU. |
Celsius |
Ideally, the value of this measure should be low. A very high value is indicative of abnormal GPU temperature. |
| FB_tot |
Indicates the total size of frame buffer memory of this GPU. |
MiB |
Frame buffer memory refers to the memory used to hold pixel properties such as color, alpha, depth, stencil, mask, etc. |
| Memory_used |
Indicates the amount of frame buffer memory on-board this GPU that has been allocated to the host. |
MiB |
Frame buffer memory refers to the memory used to hold pixel properties such as color, alpha, depth, stencil, mask, etc.
Properties like the screen resolution, color level, and refresh speed of the frame buffer can impact graphics performance.
Also, if Error-correcting code (ECC) is enabled, the available frame buffer memory may be decreased by several percent. This is because, ECC uses up memory to detect and correct the most common kinds of internal data corruption. Moreover, the driver may also reserve a small amount of memory for internal use, even without active work on the GPU; this too may impact frame buffer memory.
For optimal graphics performance therefore, adequate frame buffer memory should be allocated to the host. |
| Memory_free |
Indicates the amount of frame buffer memory on-board this GPU that has not been allocated to the host. |
MiB |
|
| Memory_util |
Indicates the proportion of time over the past sample period during which global (device) memory was being read or written on this GPU. |
Percent |
A value close to 100% is a cause for concern as it indicates that graphics memory on a GPU is almost always in use.
In a Shared vGPU environment on the other hand, memory may be consumed all the time, if one/more VMs/virtual desktops on the host utilize the graphics memory excessively and constantly. If you find that only a single VM/virtual desktop has been consistently hogging the graphic memory resources, you may want to switch to the Dedicated GPU mode, so that excessive memory usage by that VM/virtual desktop has no impact on the performance of other VMs/virtual desktops on that host.
If the value of this measure is high almost all the time for most of the GPUs, it could mean that the host is not sized with adequate graphics memory. |
| BAR_tot |
Indicates the total size of the BAR1 memory of this GPU. |
MiB |
BAR1 is used to map the frame buffer (device memory) so that it can be directly accessed by the CPU or by 3rd party devices (peer-to-peer on the PCIe bus). |
| BAR_used |
Indicates the amount of BAR1 memory on this GPU that is allocated to the host. |
MiB |
For better user experience with graphic applications, enough BAR1 memory should be available to the host. |
| BAR_free |
IIndicates the total size of BAR1 memory of this GPU that is still not allocated to the host. |
MiB |
|
| Pwr_mgmt |
Indicates whether/not power management is enabled for this GPU. |
|
Many NVIDIA graphics cards support multiple performance levels so that the server can save power when full graphics performance is not required.
The default Power Management Mode of the graphics card is Adaptive. In this mode, the graphics card monitors GPU usage and seamlessly switches between modes based on the performance demands of the application. This allows the GPU to always use the minimum amount of power required to run a given application. This mode is recommended by NVIDIA for best overall balance of power and performance. If the power management mode is set to Adaptive, the value of this measure will be Supported.
Alternatively, you can set the Power Management Mode to Maximum Performance. This mode allows users to maintain the card at its maximum performance level when 3D applications are running regardless of GPU usage. If the power management mode of a GPU is Maximum Performance, then the value of this measure will be Maximum.
The numeric values that correspond to these measure values are discussed in the table below:
| Measure Value |
Numeric Value |
| Supported |
1 |
| Maximum |
0 |
Note:
By default, this measure will report the Measure Values listed in the table above to indicate the power management status. In the graph of this measure however, the same is represented using the numeric equivalents only. |
| Pwr_limit |
Indicates the power limit configured for this GPU. |
Watts |
This measure will report a value only if the value of the ‘Pwr_mgmt’ measure is ‘Supported’.
The power limit setting controls how much voltage a GPU can use when under load. Its not advisable to set the power limit at its maximum - i.e., the value of this measure should not be the same as the value of the Pwr_maxLimit measure - as it can cause the GPU to behave strangely under duress. |
| Pwr_dLimit |
Indicates the default power management algorithm's power ceiling for this GPU. |
Watts |
This measure will report a value only if the value of the ‘Pwr_mgmt’ measure is ‘Supported’. |
| Pwr_enfLimit |
Indicates the power management algorithm's power ceiling for this GPU. |
Watts |
This measure will report a value only if the value of the ‘Pwr_mgmt’ measure is ‘Supported’.
The total board power draw is manipulated by the power management algorithm such that it stays under the value reported by this measure. |
| Pwr_minLimit |
The minimum value that the power limit of this GPU can be set to. |
Watts |
This measure will report a value only if the value of the ‘Pwr_mgmt’ measure is ‘Supported’. |
| Pwr_maxLimit |
The maximum value that the power limit of this GPU can be set to. |
Watts |
This measure will report a value only if the value of the ‘Pwr_mgmt’ measure is ‘Supported’.
If the value of this measure is the same as that of the Power limit measure, then the GPU may behave strangely. |
| Clk_grap |
Indicates the current frequency of the graphics clock of this GPU. |
MHz |
GPU has many more cores than your average CPU but these cores are much simpler and much smaller so that many more actually fit on a small piece of silicon. These smaller, simpler cores go by different names depending upon the tasks they perform. Stream processors are the cores that perform a single thread at a slow rate. But since GPUs GPU has many more cores than your average CPU but these cores are much simpler and much smaller so that many more actually fit on a small piece of silicon. These smaller, simpler cores go by different names depending upon the tasks they perform. Stream processors are the cores that perform a single thread at a slow rate. But since GPUs contain numerous stream processors, they make overall computation high. The streaming multiprocessor clock is how fast the stream processors run. The memory clock is how fast the memory on the card runs. The GPU core clock is the speed at which the GPU assigned to the VM/virtual desktop operates.
By correlating the frequencies of these clocks - i.e., the value of these measures - with the memory usage, power usage, and overall performance of the GPU, you can figure out if overclocking is required or not.
Overclocking is the process of forcing a GPU core/memory to run faster than its manufactured frequency. Overclocking can have both positive and negative effects on GPU performance. For instance, memory overclocking helps on cards with low memory bandwidth, and with games with a lot of post-processing/textures/filters like AA that are VRAM intensive. On the other hand, speeding up the operation frequency of a shader/streaming processor/memory clock, without properly analyzing its need and its effects, may increase its thermal output in a linear fashion. At the same time, boosting voltages will cause the generated heat to sky rocket. If improperly managed, these increases in temperature can cause permanent physical damage to the core/memory or even “heat death”.
Putting an adequate cooling system into place, adjusting the power provided to the GPU, monitoring your results with the right tools and doing the necessary research are all critical steps on the path to safe and successful overclocking. |
| Clk_mem |
Indicates the current frequency of the memory clock of this GPU. |
MHz |
| Clk_sm |
Indicates the current frequency of the streaming multiprocessor clock of this GPU. |
MHz |
| Fan_speed |
Indicates the percent of maximum speed that this GPU's fan is currently intended to run at. |
Percent |
The value of this measure could range from 0 to 100%.
An abnormally high value for this measure could indicate a problem condition - eg., a sudden surge in the temperature of the GPU that could cause the fan to spin faster.
Note that the reported speed is only the intended fan speed. If the fan is physically blocked and unable to spin, this output will not match the actual fan speed. Many parts do not report fan speeds because they rely on cooling via fans in the surrounding enclosure. By default the fan speed is increased or decreased automatically in response to changes in temperature. |
| Compute_proc |
Indicates the number of processes having compute context on this GPU. |
Number |
Use the detailed diagnosis of this measure to know which processes are currently using the GPU. The process details provided as part of the detailed diagnosis include, the PID of the process, the process name, and the GPU memory used by the process.
Note that the GPU memory usage of the processes will not be available in the detailed diagnosis, if the Windows platform on which XenApp operates is running in the WDDM mode. In this mode, the Windows KMD manages all the memory, and not the NVIDIA driver. Therefore, the NVIDIA SMI commands that the test uses to collect metrics will not be able to capture the GPU memory usage of the processes. |
| Vol_sin_ecc_err |
Indicates the number of volatile single bit errors in this GPU. |
Number |
Volatile error counters track the number of errors detected since the last driver load. Single bit ECC errors are automatically corrected by the hardware and do not result in data corruption.
Ideally, the value of this measure should be 0. |
| Vol_dou_ecc_err |
Indicates the total number of volatile double bit errors in this GPU. |
Number |
Volatile error counters track the number of errors detected since the last driver load. Double bit errors are detected but not corrected.
Ideally, the value of this measure should be 0. |
| Agg_sin_ecc_err |
Indicates the total number of aggregate single bit errors in this GPU. |
Number |
Aggregate error counts persist indefinitely and thus act as a lifetime counter. Single bit ECC errors are automatically corrected by the hardware and do not result in data corruption.
Ideally, the value of this measure should be 0. |
| Agg_dou_ecc_err |
Indicates the total number of aggregate double bit errors in this GPU. |
Number |
Aggregate error counts persist indefinitely and thus act as a lifetime counter. Double bit errors are detected but not corrected.
Ideally, the value of this measure should be 0. |
| No_of_vms |
Indicates the number of virtual machines allocated to this GPU Grid card. |
Number |
If the Divice_mode measure reports the value Pass-through, then the value of this measure will be 1. Using the detailed diagnosis of this measure, you can identify the VMs that are using the GPU grid card. |
| Divice_mode |
Indicates the mode using which the GPU resources were delivered to the VMs. |
|
The values that this measure can take and their corresponding numiec values are as follows:
| Measure Value |
Numeric Values |
| Pass through |
0 |
| Shared |
1 |
| Unavailable (GPU card is not allocated to VM) |
2 |
Note:
By default, this test reports the Measure Values listed in the table above to indicate the mode of GPU delivery. In the graph of this measure however, the same is represented using the numeric equivalents only. |
| Remain_capacity |
Indicates the number of virtual machines that can still be accomodated on this GPU grid card i.e., the virtual machines that can utilize this GUP grid card. |
Number |
|
| BAR1_mem_util |
Indicates the percentage of the total BAR1 memory on this GPU that is currently being utilized by the host. |
Percent |
A value close to 100% is indicative of excessive BAR1 memory usage by the host. For best graphics performance, sufficient BAR1 memory resources should be available to the host.
|
| FB_mem_util |
Indicates the percentage of frame buffer memory on-board this GPU that is being utilized by the host. |
Percent |
A value close to 100% is indicative of excessive frame buffer memory usage.
Properties like the screen resolution, color level, and refresh speed of the frame buffer can impact graphics performance.
Also, if Error-correcting code (ECC) is enabled on a host, the available frame buffer memory may be decreased by several percent. This is because, ECC uses up memory to detect and correct the most common kinds of internal data corruption. Moreover, the driver may also reserve a small amount of memory for internal use, even without active work on the GPU; this too may impact frame buffer memory.
For optimal graphics performance therefore, adequate frame buffer memory should be allocated to the host.
Use the detailed diagnosis of this measure to know the frame buffer memory usage of each VM on the monitored server. This will point you to those VMs that are draining the frame buffer memory.
|
| Encoder |
Indicates the amount of this GPU that is utilized for encoding process by the host. |
Percent |
These measures will report metrics only VMs configured with a Tesla GPU card.
A value close to 100 is a cause of concern. By closely analyzing these measures, administrators can easily be alerted to situations where graphics processing is a bottleneck. |
| Decoder |
Indicates the amount of this GPU that is utilized by the host for decoding process. |
Percent |